﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Engine;
using EngineDrawer;
using Microsoft.Xna.Framework;

namespace ThinkDotNetEditorLib
{
    public interface IGameEditor
    {
        World World { get; set; }
        void Reset();
        Game XnaGame { get; }
    }
}
